gender and computer use
type: Concept
definition: Interactive activities—from computer gaming to instant messaging (IM)—have become a ubiquitous part of youth culture and are popular avenues for education, entertainment, and communication. These technologies, however, are continually evolving, like the experiences of the children who use them. [Source: Encyclopedia of Children, Adolescents, and the Media; Computer Use, Gender and]
broader: gender and sexuality
broader: computers and electronic media

gender and sexuality
type: Concept
narrower: gender and computer use

computers and electronic media
type: Concept
narrower: gender and computer use

concepts
type: Collection
type: ConceptGroup
member: gender and computer use