@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

<https://concepts.sagepub.com/social-science/concept/computers_and_electronic_media>
  skos:prefLabel "computers and electronic media"@en ;
  a skos:Concept ;
  skos:narrower <https://concepts.sagepub.com/social-science/concept/cognitive_effects_of_electronic_games> .

<https://concepts.sagepub.com/social-science/concept/conceptgroup/concepts>
  a skos:Collection, isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member <https://concepts.sagepub.com/social-science/concept/cognitive_effects_of_electronic_games> .

<https://concepts.sagepub.com/social-science/concept/cognitive_effects_of_electronic_games>
  skos:definition "The cognitive effects of playing electronic games relate to information processing, gaining understanding, and acquiring knowledge. Thus far, research generally has focused on basic aspects of information processing. [Source: <a href=\"https://sk.sagepub.com/reference/childmedia/n133.xml\" target=\"_blank\" data-id=\"to-sk\">Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Cognitive Effects of</a>]"@en ;
  skos:broader <https://concepts.sagepub.com/social-science/concept/computers_and_electronic_media> ;
  skos:prefLabel "cognitive effects of electronic games"@en ;
  a skos:Concept .

