@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

<https://concepts.sagepub.com/social-science/concept/decisions_and_game_theory>
  skos:prefLabel "decisions and game theory"@en ;
  a skos:Concept ;
  skos:narrower <https://concepts.sagepub.com/social-science/concept/simple_games> .

<https://concepts.sagepub.com/social-science/concept/conceptgroup/concepts>
  a skos:Collection, isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member <https://concepts.sagepub.com/social-science/concept/simple_games> .

<https://concepts.sagepub.com/social-science/concept/simple_games>
  skos:definition "In a simple game, every coalition is either winning or losing. The concept was first explicitly introduced by John von Neumann and Oskar Morgenstern in their key work from 1944, though clearly the basic idea goes back much farther. [Source: <a href=\"https://sk.sagepub.com/reference/power/n335.xml\" target=\"_blank\" data-id=\"to-sk\">Encyclopedia of Power; Simple Games</a>]"@en ;
  skos:broader <https://concepts.sagepub.com/social-science/concept/decisions_and_game_theory> ;
  skos:prefLabel "simple games"@en ;
  a skos:Concept .

