@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

<https://concepts.sagepub.com/social-science/concept/virtual_reality:_vision>
  skos:definition "Virtual reality systems (often referred to simply as VR) are computer interfaces that provide users with the sensory experience of being in a simulated space. The goal is to provide a person with a compelling sense of being present in a computer-generated virtual world that is too expensive, too dangerous, or not practical to visit in person. [Source: <a href=\"https://sk.sagepub.com/reference/perception/n364.xml\" target=\"_blank\" data-id=\"to-sk\">Encyclopedia of Perception; Virtual Reality: Vision</a>]"@en ;
  skos:broader <https://concepts.sagepub.com/social-science/concept/visual_perception> ;
  skos:prefLabel "virtual reality: vision"@en ;
  a skos:Concept .

<https://concepts.sagepub.com/social-science/concept/conceptgroup/concepts>
  a skos:Collection, isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member <https://concepts.sagepub.com/social-science/concept/virtual_reality:_vision> .

<https://concepts.sagepub.com/social-science/concept/visual_perception>
  skos:prefLabel "visual perception"@en ;
  a skos:Concept ;
  skos:narrower <https://concepts.sagepub.com/social-science/concept/virtual_reality:_vision> .

