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gender and computer use  

Definition

  • Interactive activities—from computer gaming to instant messaging (IM)—have become a ubiquitous part of youth culture and are popular avenues for education, entertainment, and communication. These technologies, however, are continually evolving, like the experiences of the children who use them. [Source: Encyclopedia of Children, Adolescents, and the Media; Computer Use, Gender and]

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https://concepts.sagepub.com/social-science/concept/gender_and_computer_use

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